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Showing posts from November, 2018

update 11/29/18

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These are weapon sprites. The revolver and the sword are the main ones, with the machine gun, grenade and bazooka are possible alternatives. these are the ground tiles that will be in the game as the dirt and dirt with grass. Timon and I worked on wires and levers and debugging them, and they (mostly) work now

update 11/14/18

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Zach and Timon fixed multiple bugs, including teleporting to the top of the platform, falling through the platform, and we now have an endpoint that the player can reach. dealing with pixle art we have been practecing animations and single frame art that is simple, and creative. like this running animation base plate. The scenes on top are ideas for title scenes and menu selects. The brown platform could be a sprite used in the game. This is an idea for an enemy (pardon the animation bug.)

update from 11/12/18

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Timon and i (Zach Eggett) worked on the program, we fixed the falling gravity, fixed many bugs, still got one to work on, we have an enter screen (just for fun) and the player no longer chills inside of the platform when it walks horizontally into it

Update November 9th, 2018

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These are the gates used in the plat former for puzzle solving and interaction. The first one is the 'or' gate (This or that). The second is the 'Xor' Gate (This or that OR this and that). The last one is the 'not' gate (This, not that) Timon: I tried to get git to work alongside with Gamemaker. I also tried to get a bit more organisation into our group. Zach: I fixed our player movement to make him stop being as floaty, and i fixed a bug where he vibrates when he lands, and i mostly mixed our "run" feature. also fixed a few other misc. bugs

Update from Friday, 2nd November 2018

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Blog Post Friday, 2nd November 2018 These sprites are action buttons, allowing  the player to switch to different modes and use special abilities. The gun allows you to fight and defeat enemies, the fast forward (right-facing arrows) allow the game to be sped up, and the jump (upward-facing arrow) allows the player to jump, reaching different platforms. Zach: Today Zach was working on an experiment program to get used to the code! Timon: Today Timon worked on the Core mechanics of the Game. Jumping, Sprinting, Movement, and colliding with Platforms is currently implemented. Implemented is also a reset trigger, to make it easier to test. That will be removed later.