This is the jumping sprite for the game. (The rough draft, actually. Brandon is finishing the final)
This is the idea for the back ground in the game (Brandon will help make the final.)
Zach and Timon fixed multiple bugs, including teleporting to the top of the platform, falling through the platform, and we now have an endpoint that the player can reach. dealing with pixle art we have been practecing animations and single frame art that is simple, and creative. like this running animation base plate. The scenes on top are ideas for title scenes and menu selects. The brown platform could be a sprite used in the game. This is an idea for an enemy (pardon the animation bug.)
These were the idle animations for the sprites we designed (I designed them mostly. Brandon is doing the finishing touches) Zach: Timon and I (Zach) fixed the walking animation, and were working on a tile set collision thing. also the player shoots by pressing both buttons now, the way the walking works now (below) is that the closer the mouse is to the player, the slower he goes, and he goes faster the further away it is. Also added a custom mouse. idle sprite was added and i am currently working on jumping, falling, and landing sprites.(Brandon)
These are platform sprites on the left grass ramp and on the right cement blocks i was having problems getting the cement texture but i was able to get the dirty grime on to it.
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