This is the jumping sprite for the game. (The rough draft, actually. Brandon is finishing the final)
This is the idea for the back ground in the game (Brandon will help make the final.)
Blog Post Friday, 2nd November 2018 These sprites are action buttons, allowing the player to switch to different modes and use special abilities. The gun allows you to fight and defeat enemies, the fast forward (right-facing arrows) allow the game to be sped up, and the jump (upward-facing arrow) allows the player to jump, reaching different platforms. Zach: Today Zach was working on an experiment program to get used to the code! Timon: Today Timon worked on the Core mechanics of the Game. Jumping, Sprinting, Movement, and colliding with Platforms is currently implemented. Implemented is also a reset trigger, to make it easier to test. That will be removed later.
These are weapon sprites. The revolver and the sword are the main ones, with the machine gun, grenade and bazooka are possible alternatives. these are the ground tiles that will be in the game as the dirt and dirt with grass. Timon and I worked on wires and levers and debugging them, and they (mostly) work now
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