This is the jumping sprite for the game. (The rough draft, actually. Brandon is finishing the final)
This is the idea for the back ground in the game (Brandon will help make the final.)
Blog Post Friday, 2nd November 2018 These sprites are action buttons, allowing the player to switch to different modes and use special abilities. The gun allows you to fight and defeat enemies, the fast forward (right-facing arrows) allow the game to be sped up, and the jump (upward-facing arrow) allows the player to jump, reaching different platforms. Zach: Today Zach was working on an experiment program to get used to the code! Timon: Today Timon worked on the Core mechanics of the Game. Jumping, Sprinting, Movement, and colliding with Platforms is currently implemented. Implemented is also a reset trigger, to make it easier to test. That will be removed later.
Zach and Timon fixed multiple bugs, including teleporting to the top of the platform, falling through the platform, and we now have an endpoint that the player can reach. dealing with pixle art we have been practecing animations and single frame art that is simple, and creative. like this running animation base plate. The scenes on top are ideas for title scenes and menu selects. The brown platform could be a sprite used in the game. This is an idea for an enemy (pardon the animation bug.)
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