https://davysharkskills.itch.io/escap1/download/fNNG4wfR9uzgolIfMGuDGydWrc__y5vBAGngE857 Escap 1 is a 2d post-apocalyptic (puzzle)-platformer. You are being hunted by zombies, that are trying to get you to their master, so he can do his experiments. This takes all place in a deep, dark Jungle. Your only way to destroy the zombies is with a weapon or to not encountering them by jumping and sprinting. Those three abilities are the only thing stopping you from certain doom. Final: It is the year 2065. After a huge war, the world is in post-apocalyptic circumstances. You are of few survivors in the jungle, but you are being hunted by zombies who serve a master who seeks to capture you and conduct experiments upon you. Your only way to defeat the zombies is with your pistol, but often it is easier to evade capture by jumping over them or running from them. These defenses are all you have to keep yourself alive as you run through the jungle, wanting to escape capture and certa...
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Update 12/13/18
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These were the idle animations for the sprites we designed (I designed them mostly. Brandon is doing the finishing touches) Zach: Timon and I (Zach) fixed the walking animation, and were working on a tile set collision thing. also the player shoots by pressing both buttons now, the way the walking works now (below) is that the closer the mouse is to the player, the slower he goes, and he goes faster the further away it is. Also added a custom mouse. idle sprite was added and i am currently working on jumping, falling, and landing sprites.(Brandon)
update 11/29/18
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These are weapon sprites. The revolver and the sword are the main ones, with the machine gun, grenade and bazooka are possible alternatives. these are the ground tiles that will be in the game as the dirt and dirt with grass. Timon and I worked on wires and levers and debugging them, and they (mostly) work now
update 11/14/18
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Zach and Timon fixed multiple bugs, including teleporting to the top of the platform, falling through the platform, and we now have an endpoint that the player can reach. dealing with pixle art we have been practecing animations and single frame art that is simple, and creative. like this running animation base plate. The scenes on top are ideas for title scenes and menu selects. The brown platform could be a sprite used in the game. This is an idea for an enemy (pardon the animation bug.)