These are platform sprites on the left grass ramp and on the right cement blocks i was having problems getting the cement texture but i was able to get the dirty grime on to it.
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This is the jumping sprite for the game. (The rough draft, actually. Brandon is finishing the final) This is the idea for the back ground in the game (Brandon will help make the final.)
Blog Post Friday, 2nd November 2018 These sprites are action buttons, allowing the player to switch to different modes and use special abilities. The gun allows you to fight and defeat enemies, the fast forward (right-facing arrows) allow the game to be sped up, and the jump (upward-facing arrow) allows the player to jump, reaching different platforms. Zach: Today Zach was working on an experiment program to get used to the code! Timon: Today Timon worked on the Core mechanics of the Game. Jumping, Sprinting, Movement, and colliding with Platforms is currently implemented. Implemented is also a reset trigger, to make it easier to test. That will be removed later.
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