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Showing posts from December, 2018
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This is the jumping sprite for the game. (The rough draft, actually. Brandon is finishing the final) This is the idea for the back ground in the game (Brandon will help make the final.)

Update 12/13/18

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These were the idle animations for the sprites we designed (I designed them mostly. Brandon is doing the finishing touches) Zach: Timon and I (Zach) fixed the walking animation, and were working on a tile set collision thing. also the player shoots by pressing both buttons now, the way the walking works now (below) is that the closer the mouse is to the player, the slower he goes, and he goes faster the further away it is. Also added a custom mouse. idle sprite was added and i am currently working on jumping, falling, and landing sprites.(Brandon)

update 12/7/18

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These are platform sprites on the left grass ramp and on the right cement blocks i was having problems getting the cement texture but i was able to get the dirty grime on to it.

Update 12/07/2018

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I devised a new character sprite- a girl. I also made the sprites for both characters for attack. Below is also shown my design and prototype of the cement block in the game. (Brandon is making the final) Shown below is also the Enemy Sprite (We decided the enemies are zombies)